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authorcbdev <cb@cbcdn.com>2019-11-13 23:16:46 +0100
committercbdev <cb@cbcdn.com>2019-11-13 23:16:46 +0100
commitcb17ab98ebffb5b736068452da5a46016caba424 (patch)
tree733d01620e5aef307236173a0bb732efa7c5df1e
parent95bf6f5f98e493ff9d4f630d8a88343b5349def0 (diff)
downloadmidimonster-cb17ab98ebffb5b736068452da5a46016caba424.tar.gz
midimonster-cb17ab98ebffb5b736068452da5a46016caba424.tar.bz2
midimonster-cb17ab98ebffb5b736068452da5a46016caba424.zip
Fix package listing...
-rw-r--r--README.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index 6b08018..83cd06b 100644
--- a/README.md
+++ b/README.md
@@ -198,10 +198,10 @@ To build for Windows, you still need to compile on a Linux machine (virtual mach
In a fresh Debian installation, you will need to install the following packages (using `apt-get install` as root):
- * `build-essential`
- * `pkg-config`
- * `git`
- * `mingw-w64`
+* `build-essential`
+* `pkg-config`
+* `git`
+* `mingw-w64`
Clone the repository and run `make windows` in the project directory.
This will build `midimonster.exe` as well as a set of backends as DLL files, which you can then copy