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authorcbdev <cb@cbcdn.com>2020-03-23 00:15:00 +0100
committercbdev <cb@cbcdn.com>2020-03-23 00:15:00 +0100
commit37e712edf23a49be5387f945ab9ea57cc0b57f22 (patch)
tree5037b14bdbd08baa8f104f7e4946aa5643281a94 /configs/layering.cfg
parent666aec036f9bf0de82c435bd7eace271613cee1e (diff)
parentaa02ccf3abf183207b24fcbb9460cbd904a698e2 (diff)
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diff --git a/configs/layering.cfg b/configs/layering.cfg
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+; This configuration demonstrates how to create a "layered" mapping
+; using the Lua backend. The 'control' channel on the layers instance
+; selects the offset to which the 16 input channels (mapped from
+; the rotaries of a Launch Control) are mapped on the output instance
+
+[backend artnet]
+bind = 0.0.0.0
+
+[midi in]
+read = Launch Control
+
+[artnet out]
+destination = 255.255.255.255
+universe = 1
+
+[lua layers]
+script = layering.lua
+
+[map]
+in.ch0.cc{0..15} > layers.in{0..15}
+layers.out{0..511} > out.{1..512}
+
+in.ch0.note0 > layers.control