### The `lua` backend The `lua` backend provides a flexible programming environment, allowing users to route, generate and manipulate events using the Lua scripting language. Every instance has its own interpreter state which can be loaded with custom handler scripts. To process incoming channel events, the MIDIMonster calls corresponding Lua functions (if they exist) with the value (as a Lua `number` type) as parameter. Alternatively, a designated default channel handler may be supplied in the configuration. The following functions are provided within the Lua interpreter for interaction with the MIDIMonster | Function | Usage example | Description | |-------------------------------|-------------------------------|---------------------------------------| | `output(string, number)` | `output("foo", 0.75)` | Output a value event to a channel | | `interval(function, number)` | `interval(update, 100)` | Register a function to be called periodically. Intervals are milliseconds (rounded to the nearest 10 ms). Calling `interval` on a Lua function multiple times updates the interval. Specifying `0` as interval stops periodic calls to the function | | `input_value(string)` | `input_value("foo")` | Get the last input value on a channel | | `output_value(string)` | `output_value("bar")` | Get the last output value on a channel | | `input_channel()` | `print(input_channel())` | Returns the name of the input channel whose handler function is currently running or `nil` if in an `interval`'ed function (or the initial parse step) | | `timestamp()` | `print(timestamp())` | Returns the core timestamp for this iteration with millisecond resolution. This is not a performance timer, but intended for timeouting, etc | | `thread(function)` | `thread(run_show)` | Run a function as a Lua thread (see below) | | `sleep(number)` | `sleep(100)` | Suspend current thread for time specified in milliseconds | Example script: ```lua function bar(value) output("foo", value / 2); end step = 0 function toggle() output("bar", step * 1.0); step = (step + 1) % 2; end function run_show() while(true) do sleep(1000); output("narf", 0); sleep(1000); output("narf", 1.0); end end interval(toggle, 1000) thread(run_show) ``` Input values range between 0.0 and 1.0, output values are clamped to the same range. Threads are implemented as Lua coroutines, not operating system threads. This means that cooperative multithreading is required, which can be achieved by calling the `sleep(number)` function from within a running thread. Calling that function from any other context is not supported. #### Global configuration The `lua` backend does not take any global configuration. #### Instance configuration | Option | Example value | Default value | Description | |-----------------------|-----------------------|-----------------------|-----------------------| | `script` | `script.lua` | none | Lua source file (relative to configuration file) | | `default-handler` | `handler` | none | Name of a function to be called as handler for all incoming channels (instead of the per-channel handlers) | A single instance may have multiple `script` options specified, which will all be read cumulatively. #### Channel specification Channel names may be any valid Lua function name. Example mapping: ``` lua1.foo > lua2.bar ``` #### Known bugs / problems Using any of the interface functions (`output`, `interval`, etc.) as an input channel name to a Lua instance will not call any handler functions. Using these names as arguments to the output and value interface functions works as intended. When using a default handler, the default handler will be called. Output values will not trigger corresponding input event handlers unless the channel is mapped back in the MIDIMonster configuration. This is intentional. To build (and run) the `lua` backend on Windows, a compiled version of the Lua 5.3 library is required. For various reasons (legal, separations of concern, not wanting to ship binary data in the repository), the MIDIMonster project can not provide this file within this repository. You will need to acquire a copy of `lua53.dll`, for example by downloading it from the [luabinaries project](http://luabinaries.sourceforge.net/download.html). To build the `lua` backend for Windows, place `lua53.dll` in a subdirectory `libs/` in the project root and run `make lua.dll` inside the `backends/` directory. At runtime, Windows searches for the file in the same directory as `midimonster.exe`.